Level 0 / 51 points Reset Share build Build Save
Arms Fury Protection IM 0/3 Improved Heroic Strike 0 / 3 ranks Unlearned Next: Reduces the cost of your Heroic Strike ability by 1 Rage. Requires 0 tree points · None DE 0/5 Deflection 0 / 5 ranks Unlearned Next: Increases your Parry chance by 1%. Requires 0 tree points · None IM 0/3 Improved Rend 0 / 3 ranks Unlearned Next: Increases the Bleed damage done by your Rend ability by 12%. Requires 0 tree points · None IM 0/2 Improved Charge 0 / 2 ranks Unlearned Next: Increases the Rage generated by your Charge ability by 3. Requires 5 tree points · None IM 0/5 Improved Tactical Mastery 0 / 5 ranks Unlearned Next: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances. Requires 5 tree points · None IM 0/2 Improved Overpower 0 / 2 ranks Unlearned Next: Increases the critical strike chance of your Overpower ability by 25%. Requires 5 tree points · None AN 0/1 Anger Management 0 / 1 ranks Unlearned Next: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. Requires 10 tree points · Improved Tactical Mastery rank 5 DE 0/3 Deep Wounds 0 / 3 ranks Unlearned Next: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. Requires 10 tree points · Improved Rend rank 3 SP 0/1 Spearing Strike 0 / 1 ranks Unlearned Next: A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Requires 15 tree points · None TW 0/3 Two-Handed Weapon Specialization 0 / 3 ranks Unlearned Next: Increases the damage you deal with two-handed melee weapons by 1%. Requires 15 tree points · None IM 0/2 Impale 0 / 2 ranks Unlearned Next: Increases the critical strike damage bonus of your abilities by 10%. Requires 15 tree points · None BL 0/5 Bloodthrill 0 / 5 ranks Unlearned Next: Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. Requires 20 tree points · None SW 0/1 Sweeping Strikes 0 / 1 ranks Unlearned Next: Your next 5 melee attacks strike an additional nearby opponent. Requires 20 tree points · None WE 0/5 Weaponmaster 0 / 5 ranks Unlearned Next: Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 1%.
Mace/Staff: Your attacks ignore
3% of your target's armor.
Sword: Your successful melee
attacks have a 1% chance to
trigger an extra attack on the
target. Requires 20 tree points · None IM 0/2 Improved Slam 0 / 2 ranks Unlearned Next: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec. Requires 25 tree points · None IM 0/3 Improved Hamstring 0 / 3 ranks Unlearned Next: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec. Requires 25 tree points · None MO 0/1 Mortal Strike 0 / 1 ranks Unlearned Next: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. Requires 30 tree points · Sweeping Strikes rank 1 BO 0/5 Booming Voice 0 / 5 ranks Unlearned Next: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%. Requires 0 tree points · None CR 0/5 Cruelty 0 / 5 ranks Unlearned Next: Improves your chance to get a critical strike with melee attacks by 1%. Requires 0 tree points · None IR 0/5 Iron Will 0 / 5 ranks Unlearned Next: Reduces the duration of Stun and Fear effects inflicted on you by 3%. Requires 5 tree points · None UN 0/5 Unbridled Wrath 0 / 5 ranks Unlearned Next: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. Requires 5 tree points · None IM 0/3 Improved Cleave 0 / 3 ranks Unlearned Next: Reduces the Rage cost of your Cleave ability by 1. Requires 10 tree points · None PI 0/1 Piercing Howl 0 / 1 ranks Unlearned Next: Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. Requires 10 tree points · None BL 0/3 Blood Craze 0 / 3 ranks Unlearned Next: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack. Requires 10 tree points · None BO 0/3 Boundless Rage 0 / 3 ranks Unlearned Next: Increases your maximum Rage by 10. Requires 10 tree points · None DU 0/5 Dual Wield Specialization 0 / 5 ranks Unlearned Next: Increases your off-hand weapon damage by 5% and chance to hit with off-hand attacks by 2%. Requires 15 tree points · None RA 0/1 Raging Blows 0 / 1 ranks Unlearned Next: Causes your Whirlwind to also strike with your Off Hand weapon, and reduces the Rage cost of your Cleave ability by 2. Requires 15 tree points · None EN 0/5 Enrage 0 / 5 ranks Unlearned Next: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack. Requires 15 tree points · None IM 0/2 Improved Execute 0 / 2 ranks Unlearned Next: Reduces the Rage cost of your Execute ability by 3. Requires 15 tree points · None PR 0/3 Precision 0 / 3 ranks Unlearned Next: Improves your chance to hit by 1%. Requires 20 tree points · None DE 0/1 Death Wish 0 / 1 ranks Unlearned Next: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. Requires 20 tree points · None IM 0/2 Improved Intercept 0 / 2 ranks Unlearned Next: Reduces the cooldown of your Intercept ability by 5 sec. Requires 20 tree points · None IM 0/2 Improved Berserker Rage 0 / 2 ranks Unlearned Next: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated. Requires 25 tree points · None FL 0/5 Flurry 0 / 5 ranks Unlearned Next: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike. Requires 25 tree points · Enrage rank 5 BL 0/1 Bloodthirst 0 / 1 ranks Unlearned Next: Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. Requires 30 tree points · Death Wish rank 1 SH 0/5 Shield Specialization 0 / 5 ranks Unlearned Next: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block. Requires 0 tree points · None AN 0/5 Anticipation 0 / 5 ranks Unlearned Next: Increases your Defense Skill by 4. Requires 0 tree points · None IM 0/2 Improved Bloodrage 0 / 2 ranks Unlearned Next: Increases all the Rage generated by your Bloodrage ability by 25%. Requires 5 tree points · None TO 0/5 Toughness 0 / 5 ranks Unlearned Next: Increases your Armor value from items by 2%. Requires 5 tree points · None IM 0/3 Improved Thunder Clap 0 / 3 ranks Unlearned Next: Reduces the Rage cost of your Thunder Clap ability by 2. Requires 5 tree points · None LA 0/1 Last Stand 0 / 1 ranks Unlearned Next: When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Requires 10 tree points · Improved Bloodrage rank 2 MA 0/2 Master of Defense 0 / 2 ranks Unlearned Next: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. Requires 10 tree points · Shield Specialization rank 5 IM 0/3 Improved Revenge 0 / 3 ranks Unlearned Next: Increases damage dealt by your Revenge ability by 20%. Requires 10 tree points · None DE 0/3 Defiance 0 / 3 ranks Unlearned Next: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped. Requires 10 tree points · None IM 0/3 Improved Sunder Armor 0 / 3 ranks Unlearned Next: Reduces the Rage cost of your Sunder Armor ability by 1. Requires 15 tree points · None IM 0/3 Improved Disarm 0 / 3 ranks Unlearned Next: Reduces the cooldown of your Disarm ability by 7 secs. Requires 15 tree points · None VA 0/1 Vanguard 0 / 1 ranks Unlearned Next: Your Charge ability is now usable while in Defensive Stance. Requires 15 tree points · None IM 0/2 Improved Shield Wall 0 / 2 ranks Unlearned Next: Reduces the cooldown of your Shield Wall ability by 5.5 min. Requires 20 tree points · None CO 0/1 Concussion Blow 0 / 1 ranks Unlearned Next: Stuns the target for 5 sec. Requires 20 tree points · None IM 0/2 Improved Shield Bash 0 / 2 ranks Unlearned Next: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec. Requires 20 tree points · None BA 0/5 Bastion 0 / 5 ranks Unlearned Next: Increases all damage you deal by 2% while a shield is equipped. Requires 20 tree points · None FO 0/3 Focused Rage 0 / 3 ranks Unlearned Next: Reduces the Rage cost of your offensive abilities by 1. Requires 25 tree points · None SH 0/1 Shield Slam 0 / 1 ranks Unlearned Next: Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. Requires 30 tree points · Concussion Blow rank 1 Paladin Hunter Rogue Priest Shaman Mage Warlock Druid Data source & credits Talent trees and statistics from WoW Forever, https://wow-forever.gg (CC BY 4.0). Adapted into Ragetusk’s format; beta export dated 2026-10-03. Game names and text belong to Blizzard. Beta values may change; this export has not been independently tested in game.
Talent data is a community beta export. Verify important choices in game.