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Assassination Combat Subtlety IM 0/3 Improved Gouge 0 / 3 ranks Unlearned Next: Increases the duration of your Gouge ability by 0.5 sec. Requires 0 tree points · None RE 0/2 Remorseless Attacks 0 / 2 ranks Unlearned Next: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. Requires 0 tree points · None MA 0/5 Malice 0 / 5 ranks Unlearned Next: Increases your critical strike chance with all attacks and Poisons by 1%. Requires 0 tree points · None RU 0/3 Ruthlessness 0 / 3 ranks Unlearned Next: Gives your finishing moves a 20% chance to add a Combo Point to your target. Requires 5 tree points · None MU 0/2 Murder 0 / 2 ranks Unlearned Next: Increases all damage dealt by 2% against Humanoid and Giant targets. Requires 5 tree points · None IM 0/3 Improved Slice and Dice 0 / 3 ranks Unlearned Next: Increases the duration of your Slice and Dice ability by 15%. Requires 5 tree points · None RE 0/1 Relentless Strikes 0 / 1 ranks Unlearned Next: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. Requires 10 tree points · None IM 0/2 Improved Expose Armor 0 / 2 ranks Unlearned Next: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. Requires 10 tree points · None LE 0/5 Lethality 0 / 5 ranks Unlearned Next: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%. Requires 10 tree points · Malice rank 5 VI 0/5 Vile Poisons 0 / 5 ranks Unlearned Next: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Requires 15 tree points · None CO 0/1 Cold Blood 0 / 1 ranks Unlearned Next: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. Requires 15 tree points · None IM 0/5 Improved Poisons 0 / 5 ranks Unlearned Next: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge. Requires 15 tree points · None VI 0/2 Vigor 0 / 2 ranks Unlearned Next: Increases your maximum Energy by 5. Requires 20 tree points · None MU 0/1 Mutilate 0 / 1 ranks Unlearned Next: Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. Requires 20 tree points · None IM 0/2 Improved Kidney Shot 0 / 2 ranks Unlearned Next: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks. Requires 20 tree points · None SE 0/5 Seal Fate 0 / 5 ranks Unlearned Next: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point. Requires 25 tree points · None VE 0/1 Venom 0 / 1 ranks Unlearned Next: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 sec Requires 30 tree points · Mutilate rank 1 IM 0/3 Improved Eviscerate 0 / 3 ranks Unlearned Next: Increases the damage done by your Eviscerate ability by 7%. Requires 0 tree points · None IM 0/2 Improved Sinister Strike 0 / 2 ranks Unlearned Next: Reduces the Energy cost of your Sinister Strike ability by 3. Requires 0 tree points · None LI 0/5 Lightning Reflexes 0 / 5 ranks Unlearned Next: Increases your Dodge chance by 1%. Requires 0 tree points · None PU 0/3 Puncturing Wounds 0 / 3 ranks Unlearned Next: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. Requires 5 tree points · None DE 0/3 Deflection 0 / 3 ranks Unlearned Next: Increases your Parry chance by 2%. Requires 5 tree points · None PR 0/3 Precision 0 / 3 ranks Unlearned Next: Improves your chance to hit by 1%. Requires 5 tree points · None EN 0/2 Endurance 0 / 2 ranks Unlearned Next: Reduces the cooldown of your Sprint and Evasion abilities by 30%. Requires 10 tree points · None RI 0/1 Riposte 0 / 1 ranks Unlearned Next: A strike that becomes active after parrying an opponent's attack. Requires 10 tree points · Deflection rank 3 IM 0/2 Improved Sprint 0 / 2 ranks Unlearned Next: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Requires 10 tree points · None IM 0/2 Improved Kick 0 / 2 ranks Unlearned Next: Gives your Kick ability a 50% chance to Silence the target for 2 sec. Requires 15 tree points · None FL 0/1 Flawless Execution 0 / 1 ranks Unlearned Next: Reduces the Energy cost of your Eviscerate ability by 10. Requires 15 tree points · None DU 0/5 Dual Wield Specialization 0 / 5 ranks Unlearned Next: Increases the damage done by your off-hand weapon by 5%. Requires 15 tree points · Precision rank 3 BL 0/1 Blade Flurry 0 / 1 ranks Unlearned Next: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. Requires 20 tree points · None HA 0/5 Hack and Slash 0 / 5 ranks Unlearned Next: Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 1% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 1%.
Mace: Your attacks ignore 3% of
your target's armor. Requires 20 tree points · None WE 0/2 Weapon Expertise 0 / 2 ranks Unlearned Next: Reduces the chance for your attacks to be Dodged or Parried by 1%. Requires 25 tree points · Blade Flurry rank 1 AG 0/3 Aggression 0 / 3 ranks Unlearned Next: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. Requires 25 tree points · None AD 0/1 Adrenaline Rush 0 / 1 ranks Unlearned Next: Increases your Energy regeneration rate by 100% for 15 sec. Requires 30 tree points · None CA 0/5 Camouflage 0 / 5 ranks Unlearned Next: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec. Requires 0 tree points · None MA 0/3 Master of Deception 0 / 3 ranks Unlearned Next: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher. Requires 0 tree points · None OP 0/2 Opportunity 0 / 2 ranks Unlearned Next: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%. Requires 0 tree points · None SE 0/3 Setup 0 / 3 ranks Unlearned Next: Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells. Requires 5 tree points · None EL 0/2 Elusiveness 0 / 2 ranks Unlearned Next: Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Requires 5 tree points · None DI 0/2 Dirty Tricks 0 / 2 ranks Unlearned Next: Reduces the Energy cost of your Sap and Blind abilities by 25%. Requires 5 tree points · None IM 0/3 Improved Ambush 0 / 3 ranks Unlearned Next: Increases the critical strike chance of your Ambush ability by 15%. Requires 5 tree points · None IN 0/3 Initiative 0 / 3 ranks Unlearned Next: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Requires 10 tree points · None GH 0/1 Ghostly Strike 0 / 1 ranks Unlearned Next: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Requires 10 tree points · None IM 0/2 Improved Distract 0 / 2 ranks Unlearned Next: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. Requires 10 tree points · None HE 0/2 Heightened Senses 0 / 2 ranks Unlearned Next: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. Requires 15 tree points · None PR 0/1 Premeditation 0 / 1 ranks Unlearned Next: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. Requires 15 tree points · None SE 0/3 Serrated Blades 0 / 3 ranks Unlearned Next: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. Requires 15 tree points · None DI 0/2 Dirty Deeds 0 / 2 ranks Unlearned Next: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. Requires 20 tree points · None PR 0/1 Preparation 0 / 1 ranks Unlearned Next: When activated, this ability immediately finishes the cooldown on your other Rogue abilities. Requires 20 tree points · None HE 0/1 Hemorrhage 0 / 1 ranks Unlearned Next: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. Requires 20 tree points · Serrated Blades rank 3 QU 0/5 Quietus 0 / 5 ranks Unlearned Next: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health. Requires 25 tree points · Dirty Deeds rank 2 CU 0/5 Cutthroat 0 / 5 ranks Unlearned Next: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. Requires 25 tree points · None TH 0/1 Thousand Cuts 0 / 1 ranks Unlearned Next: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. Requires 30 tree points · Preparation rank 1 Warrior Paladin Hunter Priest Shaman Mage Warlock Druid Data source & credits Talent trees and statistics from WoW Forever, https://wow-forever.gg (CC BY 4.0). Adapted into Ragetusk’s format; beta export dated 2026-10-03. Game names and text belong to Blizzard. Beta values may change; this export has not been independently tested in game.
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