Level 0 / 51 points Reset Share build Build Save
Holy Protection Retribution DI 0/5 Divine Strength 0 / 5 ranks Unlearned Next: Increases your Strength by 2%. Requires 0 tree points · None DI 0/5 Divine Intellect 0 / 5 ranks Unlearned Next: Increases your total Intellect by 2%. Requires 0 tree points · None HE 0/3 Healing Light 0 / 3 ranks Unlearned Next: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%. Requires 5 tree points · None SP 0/2 Spiritual Focus 0 / 2 ranks Unlearned Next: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage. Requires 5 tree points · None IM 0/3 Improved Seals 0 / 3 ranks Unlearned Next: Increases the damage done by your Seals and Judgements by 5%. Requires 5 tree points · None UN 0/2 Unyielding Faith 0 / 2 ranks Unlearned Next: Reduces the duration of Fear and Disorient effects on you by 15%. Requires 5 tree points · None VO 0/1 Voice of Truth 0 / 1 ranks Unlearned Next: Grants you immunity to Silence and Interrupt effects for 6 sec. Requires 10 tree points · None RE 0/3 Reverence 0 / 3 ranks Unlearned Next: Allows 10% of your Mana regeneration to continue while casting. Requires 10 tree points · None PU 0/2 Purifying Power 0 / 2 ranks Unlearned Next: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%. Requires 10 tree points · None IN 0/2 Infusion of Light 0 / 2 ranks Unlearned Next: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec. Requires 15 tree points · None IL 0/5 Illumination 0 / 5 ranks Unlearned Next: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell. Requires 15 tree points · Reverence rank 3 DI 0/1 Divine Favor 0 / 1 ranks Unlearned Next: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. Requires 15 tree points · None DI 0/3 Divine Precision 0 / 3 ranks Unlearned Next: Improves your chance to hit with Holy spells by 6%. Requires 20 tree points · Holy Shock rank 1 HO 0/1 Holy Shock 0 / 1 ranks Unlearned Next: Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. Requires 20 tree points · None CO 0/2 Consecrated Ground 0 / 2 ranks Unlearned Next: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration. Requires 20 tree points · None HO 0/5 Holy Power 0 / 5 ranks Unlearned Next: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. Requires 25 tree points · None LI 0/1 Light's Vigil 0 / 1 ranks Unlearned Next: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party. Requires 30 tree points · Holy Shock rank 1 TO 0/5 Toughness 0 / 5 ranks Unlearned Next: Increases your armor value from items by 2%. Requires 0 tree points · None RE 0/5 Redoubt 0 / 5 ranks Unlearned Next: Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks. Requires 0 tree points · None PR 0/3 Precision 0 / 3 ranks Unlearned Next: Improves your chance to hit by 1%. Requires 5 tree points · None GU 0/2 Guardian's Favor 0 / 2 ranks Unlearned Next: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec. Requires 5 tree points · None AN 0/5 Anticipation 0 / 5 ranks Unlearned Next: Increases your Defense Skill by 4. Requires 5 tree points · None IM 0/1 Improved Seal of Fury 0 / 1 ranks Unlearned Next: When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. Requires 10 tree points · None IM 0/3 Improved Righteous Fury 0 / 3 ranks Unlearned Next: While Righteous Fury is active, all damage taken is reduced by 2%. Requires 10 tree points · None SH 0/3 Shield Specialization 0 / 3 ranks Unlearned Next: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. Requires 10 tree points · Redoubt rank 5 SA 0/2 Sacred Duty 0 / 2 ranks Unlearned Next: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec. Requires 10 tree points · None SW 0/1 Swift Judgement 0 / 1 ranks Unlearned Next: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. Requires 15 tree points · Improved Seal of Fury rank 1 ON 0/3 One-Handed Weapon Specialization 0 / 3 ranks Unlearned Next: Increases the damage you deal with one-handed melee weapons by 3%. Requires 15 tree points · None IM 0/3 Improved Hammer of Justice 0 / 3 ranks Unlearned Next: Decreases the cooldown of your Hammer of Justice spell by 5 sec. Requires 15 tree points · None TE 0/1 Templar's Bulwark 0 / 1 ranks Unlearned Next: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. Requires 20 tree points · None RE 0/5 Reckoning 0 / 5 ranks Unlearned Next: Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Requires 20 tree points · None IR 0/5 Iron Creed 0 / 5 ranks Unlearned Next: Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec. Requires 25 tree points · None HO 0/1 Holy Shield 0 / 1 ranks Unlearned Next: Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Requires 30 tree points · Templar's Bulwark rank 1 DE 0/5 Deflection 0 / 5 ranks Unlearned Next: Increases your Parry chance by 1%. Requires 0 tree points · None BE 0/5 Benediction 0 / 5 ranks Unlearned Next: Reduces the Mana cost of all instant cast spells and abilities by 2%. Requires 0 tree points · None IM 0/2 Improved Judgement 0 / 2 ranks Unlearned Next: Decreases the cooldown of your Judgement ability by 1 sec. Requires 5 tree points · None HO 0/2 Holy Conduit 0 / 2 ranks Unlearned Next: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%. Requires 5 tree points · None CO 0/5 Conviction 0 / 5 ranks Unlearned Next: Improves your chance to get a critical strike with melee attacks by 1%. Requires 5 tree points · None VI 0/3 Vindication 0 / 3 ranks Unlearned Next: Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2, and increase your Attack Power by 1% for 30 sec. Requires 10 tree points · None SA 0/3 Sanctified Judgement 0 / 3 ranks Unlearned Next: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal. Requires 10 tree points · None SE 0/1 Seal of Command 0 / 1 ranks Unlearned Next: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated. Requires 10 tree points · None PU 0/2 Pursuit of Justice 0 / 2 ranks Unlearned Next: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. Requires 10 tree points · None EY 0/2 Eye for an Eye 0 / 2 ranks Unlearned Next: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. Requires 15 tree points · None SA 0/1 Sacred Arbiter 0 / 1 ranks Unlearned Next: Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target. Requires 15 tree points · None TW 0/3 Two-Handed Weapon Specialization 0 / 3 ranks Unlearned Next: Increases the damage you deal with two-handed melee weapons by 2%. Requires 20 tree points · None VE 0/3 Vengeance 0 / 3 ranks Unlearned Next: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. Requires 20 tree points · Sanctified Judgement rank 3 RE 0/1 Repentance 0 / 1 ranks Unlearned Next: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. Requires 20 tree points · None CH 0/3 Champion of the Light 0 / 3 ranks Unlearned Next: Increases your spell damage by up to 20% of your Intellect. Requires 25 tree points · None IN 0/2 Instrument of Law 0 / 2 ranks Unlearned Next: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active. Requires 25 tree points · None TW 0/1 Twist of Light 0 / 1 ranks Unlearned Next: Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo. Requires 30 tree points · None Warrior Hunter Rogue Priest Shaman Mage Warlock Druid Data source & credits Talent trees and statistics from WoW Forever, https://wow-forever.gg (CC BY 4.0). Adapted into Ragetusk’s format; beta export dated 2026-10-03. Game names and text belong to Blizzard. Beta values may change; this export has not been independently tested in game.
Talent data is a community beta export. Verify important choices in game.